5e whip feat

in the Players Handbook, as an optional way of making your weapon choice mean something? by Paizo. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. -Disarm: Succeeds, item equal distant between player and target Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Do I need a thermal expansion tank if I already have a pressure tank? You favour balance, manoeuvrability and improvisation in combat. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. I think it's a big improvemnt. How would it combine with that subclass and the Defensive Duelist feat? When using a whip you can make it crack at will. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. With Valor or Sword Bard you can get an extra attack at 6th. Feats - 5etools Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. 9 NEW Weapon Feats for 5th Edition Dungeons & Dragons The closest thing I could think of to these mechanics are theGrapple andShove actions. Can you please clarify? Is this homebrew Whip Specialist Fighting Style balanced? When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. bugbear Gloom Stalker ranger with duelist as the weapon style. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds (Skills with Different Abilities variant rule). I'm already working on a new version very similar to the one you suggested! Seriously, this thing is ridiculous. Tags: Damage Control Combat Basic Rules With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. No, it was for Nicholas Cage. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. You know who loves finesse weapons? Whip - Equipment - D&D Beyond While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. Seriously, his handaxes would have a higher range and deal more damage. Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. Report a bug Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. Hey Duncan! -Trip: Succeeds, target must Dex Save or be Prone You are a dangerous opponent while weilding polearms. Comment* Your ki point maximum increases by 1. ), @NautArch That's correct. The problem is that its a niche weaponwithout a niche. Morningstar | D&D 5th Edition on Roll20 Compendium Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. How do I convince them to let . I really want whips to be viable. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! Weapons - DND 5th Edition - Wikidot not reliant on rolling a 19 or 20 etc.). *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. This feat allows a character to choose one level 1 spell from another class. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness. Id be tempted to make it once per attack action (for synergy with Action Surge). Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! How do I grapple/drag an unconscious ally? Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Pin on Dungeon Solvers - Pinterest Rocking and rolling with Ragnar and Rollo. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). dnd 5e - Is this homebrew Whip Specialist Fighting Style balanced This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Thorny Ki. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? I think this is balanced enough to at least give some playtesting to. As-is theyre just daggers that havereach. Flail Master: I like the disregard shield bonus once per round mechanic. Also, just to clarify, do you want this to only work when they hit with their attack? This is a nice feat for someone like a ranger or barbarian who wants to have a bit more versatility and choice in combat. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Got my knowledge enhanced regarding the weapons feat and their creation. New weapon properties are not for everyone, it seems! (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. Trip Attack 3. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. Disarming Attack? A die is expended when you use it. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. Charger 8. You are using an out of date browser. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. If you succeed, you either knock the target prone or pull it 5 feet toward from you. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. But certainly there are some good ideas in the mix, so go read. Trip using a bonus action to try and shove a creature prone is fair in my opinion. You gain two superiority dice, which are d6s. STR-based Bear Totem with Sentinel, presumably? You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? You are at your best keeping your opponents at bay. Im thinking about adding the Reach property to this feat now that you suggest it! It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Instead youve got a deadly combo now, by picking both feats! The real flail was a two-handed peasants weapon. It embodies training, experience, and abilities beyond what a class provides. Mage Hand PHB: Take the Telekinetic feat instead. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. Its also a holy weapon made specifically to, you guessed it, kill vampires. Fencing Master: Is it too much like the Duelist subclass? Whip Master, Variant (5e Feat) - D&D Wiki Whips are fun, flavorful, and iconic weapons. July 13th, 2020. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. In the right hands, this could be a lethal and unexpected combination. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. They are a finesse weapon withreach. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? However, whips are not poorly-balanced. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. The Charger Feat: How to Use This Underrated Feat Correctly Look out multiverse. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Press J to jump to the feed. Ok, yeah I think your version is pretty good and seems more realistic too. Homebrew is fun, and we like to have punishments for poor rolls for balance. Design Notes: Theres a bit of confusion over the spear in the official rules for me. You gain one superiority dice to fuel your known maneuvers, which is a d6. Note that spells with range of Self and Touch are unaffected by the feat. There are so many examples in media of whips being used to restrain or trip an adversary. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws.

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